The Function of Anatomy
Main purpose of Anatomy is to help in combat mathers specially mellee.
Skill gain can be done by hiting anyting and also by examining players or NPC's.
Main purpose of Anatomy is to help in combat mathers specially mellee.
- First it affects the region of body to be hited, there is a multiplier for each area affected depending on his weakness.
- Then affects the amount of damage dealt by your attack depending of course of your skill level.
- Affects also the on same base the amount of health points by using Healing skill.
- And to finish the simple use of the skill it self, lets u examine the Anatomy of a target to know its avarage Strenght and Dextery like following table.
Anatomy Skill Response to DEX/STR Conversion | ||
Skill Response (DEX) | Skill Response (STR) | Stats |
"like they barely manage to stay standing." | "like they would have trouble lifting small objects." | 0-9 |
"Very clumsy." | "Rather Feeble." | 10-19 |
"Somewhat uncoordinated." | "Somewhat weak." | 20-29 |
"Moderately dextrous." | "To be of normal strength." | 30-39 |
"Somewhat agile." | "Somewhat strong." | 40-49 |
"Very agile." | "Very strong." | 50-59 |
"Extremely agile." | "Extremely strong." | 60-69 |
"Extraordinarily agile." | "Extraordinarily strong." | 70-79 |
"Moves like quicksilver." | "Strong as an ox." | 80-89 |
"One of the fastest people you have ever seen." | "One of the strongest people you have ever seen." | 90-99 |
"Superhumanly agile." | "Superhumanly strong." | 100+ |
Skill gain can be done by hiting anyting and also by examining players or NPC's.